Nyaa archive 1826503

[Ironclad] Dungeon Meshi - 22 [1080p.AV1] (Weekly)

Saved on 2026-09-15 19:56:26. This copy includes the description and comments available at capture.

Description

Dungeon Meshi
Source NanDesuKa
Audio opusenc libopus 1.5.1 "--bitrate 256" [JPN] [ENG] [SPA-LA] [SPA] [ARA] [FRE] [GER] [ITA] [POR-BR] [IND] [THA] [HIN]
Subtitles [ENG] [SPA-LA] [SPA] [ARA] [FRE] [GER] [ITA] [JPN] [POR-BR] [POR] [POL] [DUT] [NOB] [FIN] [TUR] [SWE] [GRE] [HEB] [RUM] [IND] [THA] [KOR] [DAN] [CHI] [CHI-TR] [VIE] [UKR] [HUN] [CZE] [HRV] [MAY] [FIL] [HIN]
Target SSIMU2 Mean: 80
Encoder svt-av1-psy v2.1.0rc2 "--crf 25.0-55.0 --preset 4 --tune 3 --sharpness 2 --variance-boost-strength 4 --variance-octile 4 --frame-luma-bias 100 --keyint 0 --enable-dlf 2 --enable-cdef 0 --enable-restoration 0 --enable-tf 0"
FGS grav1synth "diff"
Filters Denoise "d=2, a=[3,2,2], h=0.3, channels=YUV", dering "planes=[0,1,2]", deband, dither
Mediainfo
Interested in AV1?: Discord
Recommended players: MPV, MPC-HC

Comments 2

What's the rationale for 256 opus? I haven't followed trends in the anime encoding space for quite a few months. With the new 1.5 ML stuff improving quality for the same bitrate even further doesn't it make sense to leave it at the usual 128 for TV-tier stereo?

@nph We follow the following equation for Opus bitrates: 128 * ({target_channels}/2.0)^0.75 (source).
With a base bitrate of 128 because that's the threshold for transparency for stereo audio (edgecases exist), that equates to:

  • 256kbps for 5.1 audio
  • 320kbps for 7.1 audio.

Opus 1.5 didn't introduce improvements in the high fidelity range, it improved stuff for very low bitrates, speech and web delivery, as well as some performance improvements.